Tuesday, May 17, 2011

What Can I Play???

Below is a list of what is available to play in the Champions of Caine chronicle, along with a few notes about playing specific Clans/Bloodlines. This list is all inclusive; nothing but what is listed below may be played. (Sorry Josh, no Nagaraja)

Clan/Bloodline - Notes

Lasombra - Limitation on starting Abyssal Sorcery.

Tzimisce - Limitation on starting Koldunic Sorcery.

Assamite Antitribu - Assamite Sorcery is not available. Must Play a warrior.

Brujah Antitribu - No True Brujah.

Gangrel Antitribu - City and Country Gangel are OK.

Malkavian Antitribu - No Malk time or Madness Network, I don't like them.

Nosferatu Antitribu - No Camarilla contacts. Cannot take Nosferatu Merit: Rugged Good Looks.

Ravnos Antitribu - No Sadhana.

Salubri Antitribu - May not learn Obeah.

Serpent of the Light - Limitation on starting Wanga.

Toreador Antitribu - No Clan Proprietary primary disciplines.

Ventrue Antitribu - May not take Prey Exclusion or Selective Digestions Flaws

Pander - Cannot begin lower than 9th Gen

Harbinger of Skulls - Cannot begin HIGHER than 9th Gen. Limitation on Non Mortuus Necro

Free Gargoyle - Cannot begin lower than 9th Gen. Cannot take Iron Will Merit

Kiasyd - Cannot take Faerie Affinity

No Player may start the Prologue or the Chronicle with Combination Disciplines

All players will create PC's based on basic creation rules for Sabbat Characters as described in Vampire: The Masquerade - Revised, The Guide to the Sabbat - Revised, and the Revised edition Clanbooks, if applicable. Clans originating ijn the Dark Ages (Salubri, Cappadocians, Gargoyles) may not use Dark Ages Clanbooks in character creation. Items from books other than those listed are not available for character creation, unless OK'd by me. Stick to the Corebooks, people.

Any questions can be posted here or emailed to me @ EvilJimX@Gmail.com

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