Below is a list of what is available to play in the Champions of Caine chronicle, along with a few notes about playing specific Clans/Bloodlines. This list is all inclusive; nothing but what is listed below may be played. (Sorry Josh, no Nagaraja)
Clan/Bloodline - Notes
Lasombra - Limitation on starting Abyssal Sorcery.
Tzimisce - Limitation on starting Koldunic Sorcery.
Assamite Antitribu - Assamite Sorcery is not available. Must Play a warrior.
Brujah Antitribu - No True Brujah.
Gangrel Antitribu - City and Country Gangel are OK.
Malkavian Antitribu - No Malk time or Madness Network, I don't like them.
Nosferatu Antitribu - No Camarilla contacts. Cannot take Nosferatu Merit: Rugged Good Looks.
Ravnos Antitribu - No Sadhana.
Salubri Antitribu - May not learn Obeah.
Serpent of the Light - Limitation on starting Wanga.
Toreador Antitribu - No Clan Proprietary primary disciplines.
Ventrue Antitribu - May not take Prey Exclusion or Selective Digestions Flaws
Pander - Cannot begin lower than 9th Gen
Harbinger of Skulls - Cannot begin HIGHER than 9th Gen. Limitation on Non Mortuus Necro
Free Gargoyle - Cannot begin lower than 9th Gen. Cannot take Iron Will Merit
Kiasyd - Cannot take Faerie Affinity
No Player may start the Prologue or the Chronicle with Combination Disciplines
All players will create PC's based on basic creation rules for Sabbat Characters as described in Vampire: The Masquerade - Revised, The Guide to the Sabbat - Revised, and the Revised edition Clanbooks, if applicable. Clans originating ijn the Dark Ages (Salubri, Cappadocians, Gargoyles) may not use Dark Ages Clanbooks in character creation. Items from books other than those listed are not available for character creation, unless OK'd by me. Stick to the Corebooks, people.
Any questions can be posted here or emailed to me @ EvilJimX@Gmail.com